Category Archives: Game Info

Gear System, Healer, CC & Burst Need Fix in World of Warcraft PvP


How many years have you joined in wow pvp? What need to be improved in world of warcraft pvp, do you think? Are there any problems about CC& Burst? Are you satisfied with the gear system? Check the following issues and see what else need to be adjusted as well.

Main problems in wow PvP:

1. CC & Burst. Some people claimed that 9/10 fights come down to this issue. And what player can do is just to sit there and watch character die. There is nothing you can do.
2. Healers are gold-like, and players need take several people to kill one.
3. Gear. Following CC &Burst, the gear grind should be the next headache thing. It is frustrating that most people who are trying out PvP for the first time cannot find their gear afterwards. It is helpless to not be able to contribute. And players can only buy cheap wow gear from online sites.

Solutions for the above issues

1. CC & Burst need to be toned down. PvP should be about reacting to the opponent, not making their presence on the battlefield trivial. So please make more about reacting to opponents’ moves instead of just ignoring them all together.
2. Healers need to be fighting a losing battle. Maybe it sounds weird, but that’s the way it should be. Similarly in Heroes of the Storm, a healer cannot neither be able to keep all the health bars and nor stop death. They merely slow it down.
3. Gear should be cosmetic in PvP and ranked. For example, provided you join a battle for warsong gulch and your experience bar is replaced with a rank bar that fills up with points like honor points, you can use these points to purchase toys, wow mounts, crafting stuff, etc.

The Elder Scrolls online tips guide


Class determines your basic skills in ESO.

At any given time, the shortcut bar game player can use the one six slot (bound to the 1-6 key by default), game player can put five “standard” ability – – generalcharacters often with bread and butter skills – and an “ultimate” ability.

So how to obtain the skill, and how they progress? Well, let’s start collecting.Procurement of skills needed to game player input skill points, can be obtained inseveral different ways. The character was awarded a skill point upon leveling up,this may provide a character’s skills point volume as his research progress.Additional skill points can be obtained by collecting skyshards scattered around the world (three skyshards per one skill point), through the completion of specific tasks.

When the flower point, game player can choose from an existing skills or acquire new skills, change already learned skills, level, fully meet the deformation. Let me explain.

A skill line almost exactly what it sounds like. Just like before the Elder Scrolls games, you can in a variety of skills category hierarchy, such as the two handed weapons, armor, shield use, etc.. In stock options, you do this by using speaking skills. You start in the first all skill levels, at this level, only in the line of the firstability can buy skills. However, when you buy and use abilities, skills, you will gain a level, thus unlocking new abilities, online purchase. Some skills to give active ability, some for passive ability, and a mixture of some grants.

This skill role access is determined by many different factors, of which the most important is probably the kind of. Each of the four classes with three different skills available to it, these are skills such kind of “signature” capabilities, including both active and passive varieties. This kind of skill line where nightblades will learn to intangible and stab in the back, the wizard will pick up their magic missileand mysterious monster, and the Dragon Knight will be the scorpion type hookterrible things, which is all that really matters. Class of trees also contains most(perhaps all – I’m not sure) may be the ultimate skills a character, have a finalability in each class skill tree, so at least there are a few options.

Each role has also entered a denote a character line based on racial passive skill. The high elves acquiring skills, on behalf of the magic altmer qualification,while the tiger who played the game of passive feline grace. These are usuallyquite small bonus, but every little bit helps, right?

In the racial and class skills, also have the ability to do work on six fighting styles(hands, hands waved a hand shields, bows, destruction of employees, and recovery workers) and three armor types (light, heavy), and weapon skill linesoffer a choice of active and passive skills and armor lines, each containing a single activity and some passive.

Weapon and armor skills to play the role of ESO allows implementation of the role, they may not fill an important part of the traditional. Maybe you are a wizardtired wielding sticks in a gaudy robes; instead, you should be responsible and Wade in front of the dilemma. Well, in some gold plated mail and sword a slap in the face, the lifting of heavy armor and the hands of your skills, pick up someability, look: you are a wizard.

But perhaps the class, race, weapons and armor, skill line (13 lines total skill,those who scored at home) is not enough to make you. Don’t worry; players canunlock new skills as they progress through the game. For example, join a warrioror mage guild, the guild, the guild to unlock a new technical route and related. As players advance in a guild, the guild skills will become available for purchase more ability. There are many trading skills with each game related skill tree, such as the charming and forging, the trees just provided some passive skills, to enhance the role of capacity, industry.

So we know what skills are and how they work right now, let’s talk aboutprogress a little bit in the skills and techniques of deformation mechanics. As mentioned earlier, when you open and use ability, from a given skill tree, youraise the level of skill is possible. But most importantly, their ability can also level,when the ability to reach a high enough level, you can pay the deformationcapacity of a skill point into a new and improved version of.

For example, I have a kind of ability, is a nightshade rather simple damagemelee attack. When there is a sufficient level, however, I make the choice for thedeformation of two new ability. The first option will allow the attack range, while the others if I have the ability to the enemy’s cause of death for my. Each abilityhas two forms of choice, should allows players to customize their skill choices butnot only in their ability to varieties and.

Finally, each character has access to a number of different skills and the ability to access and use these skills to enable them to increase, line level, so that thenew ability to buy. Once an ability has been purchased, it can also level and will eventually evolve into a modified form of speaking ability. If you want to know more about the skills and character development and the Elder Scrolls onlineskill system, let me in the comments of a line, I will do what I can!